public class PlayerAIState_Offense_Pass : State<PlayerAI>
{
	public static PlayerAIState_Offense_Pass instance;

	private PlayerAIState_Offense_Pass()
	{
	}

	public static PlayerAIState_Offense_Pass getInstance()
	{
		if (instance == null)
		{
			instance = new PlayerAIState_Offense_Pass();
		}
		return instance;
	}

	public override void enter(PlayerAI owner)
	{
		base.enter(owner);
		owner.player.do_pass();
	}
}
